Dev Insight: Balancing a Multiplayer FPS

What does it take to balance the roles of LawBreakers that exist in our fast-paced, skill-based environment? Our Lead Designer, Dan Nanni shares developer insight.

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PAX East 2017: Dev Impressions

PAX East 2017: Dev Impressions

Our developers relive some standout moments from PAX East 2017.

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Thrilled to Death

Thrilled to Death

Learn how our team created the LawBreakers death system to make your kills even MORE satisfying.

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Netcode and Replication

Netcode and Replication

Our Sr. Gameplay Programmers take you behind-the-scenes of how our servers function to give players a fair fight.

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Blindfire Beginnings

Blindfire Beginnings

Blindfiring was a mechanic planned from the very beginning, but something happened during a playtest that the team didn't expect.

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Dev Insight: Balancing a Multiplayer FPS

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