When we were testing the appropriate engine for developing Project BlueStreak, we tasked our engineers to do a competitive engine analysis. Here are the results: (originally written by BKP’s Engineering Team: October 21, 2014) Rendering / Graphics UE4’s use of physically based materials, screen space and environment reflections, lightmass GI, sub surface shading, SSAO and […]
Category: Odds & Ends
From a Portal Turret replica to real life weapons from the Fallout universe, Ryan Palser has a unique hobby that led to him getting hired at Boss Key. Find exactly what that hobby is, and how it aligns with his role at the studio, in this special interview.
Whether he’s talking League of Legends balance changes or watching Sunday Football, Boss Key’s Josh Parker lives and breathes games (all while being a dad!). Find out how his passions help him here at BKP while creating Project BlueStreak.