Category: Odds & Ends

Original Competitive Engine Analysis

When we were testing the appropriate engine for developing Project BlueStreak, we tasked our engineers to do a competitive engine analysis. Here are the results: (originally written by BKP’s Engineering Team: October 21, 2014) Rendering / Graphics UE4’s use of physically based materials, screen space and environment reflections, lightmass GI, sub surface shading, SSAO and […]