What it takes
to be a boss

Everyone here is a key that opens a door. Let's see what's behind each one...

Like the Megazord, but totally real.

Similar to a giant robot piloted by multiple people, the staff at Boss Key is most powerful when assembled, however -- each person as an individual is equally impressive. Here's a closer look at our staff!

"Stay small & nimble."

Cliff Bleszinski

Our fearless team

Nick
Maw-Naing

Sr. Animator

Nathan
Wulf

Principal Gameplay Engineer

@jitspoe

Ned
Gasorntip

Environment Artist

Anthony
Handy

Concept Artist

Jason
Savage

Front End Web Developer

Steve
Cossa

Gameplay Engineer

Jonathan
Peedin

Sr. UI/UX Designer

Kyle
Evans

Full Stack Developer

Erik
Wilkinson

Technical Designer

Ryan
Hawkins

Outsourcing Manager

And More
To Come...

The house that
boss built.

The Studio